Showing posts with label forum. Show all posts
Showing posts with label forum. Show all posts
Thursday, December 6, 2018
Fairy Tail OC - Samantha West
This is an original character that I and clock–heart and I worked on.
The idea for this one came out of a session at looking at badly done OCs and there was one that we came across that became a raspberry seed caught in my teeth.
It was this one: Saeko Rosei Guild Card by SaekoRoseiOC
Leaving out the fact that the picture of Saeko Rosei is pretty much a tracing of Lucy Heartfilia, there were quite a few problems that could be seen in the design of the OC. Namely how shallow the character profile was. So, I had contacted the artist and asked if it’d be possible to help in the revision of this OC in order to help make it better.
The artist had said: “hello! no, sorry, this character is mine, and I will make more changes to my character as I deem necessary thanks”
I took this with understanding but still the idea of a wand wizard was something that I hadn’t seen much of in Fairy Tail OC designs and so, I decided to design a wand wizard that shows one how an OC is really done. In terms of her character sheet, allow me to show you all what I have. Something that I think had a little more thought put into it than certain OCs.
Profile
Name: Samantha West
Nickname: Sam
Age: 26
Gender: Female
Height: Five Foot Seven Inches (170.18 cm)
Weight: 140 Pounds (63.50 kg)
Guild: N/A
Class: D
Affiliation: Light
Appearance
Physical Description: Samantha has purple hair that is short in a bob or pixie style but the hair comes down to her chin and is combed to her right side. She has large eyes with brown irises with a small upturned nose set into an oval shaped face with a pointed chin. Her complexion is one of a fair tone similar to that of light tan that despite how long she stays in the sun she does not tan any further than that. Her figure is pear-shaped with narrow shoulders, small bust and wide hips. In terms of body, she can be considered one who has “a few extra pounds” with most of it is centered around her hips and thighs, thus her pear shaped figure. Her hands are petite and narrow along with her fingers being narrow.
Clothing: Samantha usually wears a tight black sleeveless shirt with a sleeveless coat over it. The coat itself is a pale beige with wide khaki lapels and khaki external pockets. She also wears a pair of fingerless light blue gloves with tight dark blue arm warmers that come up to the middle of her biceps. For pants, she wears a pair of olive green shorts that are hemmed on both legs with her wand holster on her left thigh. Finally, she has a pair of dark blue knee high socks with a pair of mid-calf high hiking boots.
Accessories: Among her accessories is a very special holster that she designed for her wand. It is made of a series of leather straps that sits at her left thigh where the wand is strapped in place with the handle pointing towards her feet for easy access and drawing.
Extra:
Personality The most apt word that can describe Samantha is “fun”. Especially when it comes to magic, she loves to do it not because she wants to get stronger or because she wants to beat someone else. She finds the act of performing magic and being a wizard a source of great joy in her life. Even if there’s an element of danger she goes into a fight with magic with a great smile on her face. And it’s not just in magic but in life in general she tries to find fun wherever it can be had or wherever it presents itself. As a result she hates it when things are slow, dull, solemn or serious. She finds these things to be draining on her like someone is sucking the very air out of the room for her. In such situations she often either tries to create fun or get out as quickly as possible.
This fun loving philosophy of hers that she tries to get others to be in a fun loving mood all the time or as much of the time as she can instill in others. By this, one could say that she’s pushy, a tad obnoxious as well as oblivious to the way others are feeling. This in turn can cause severe social faux pas: such as telling inappropriate jokes at inopportune times or using her magic to pull gags, pranks and practical jokes. However, that’s not to say that Samantha is completely insensitive, whenever she sees that she’s hurt people despite her good intentions, she’s more than willing to make up for her mistakes. Other flaws that she has is how she is impractical with her money, despite coming from a family of merchants, she has a tendency to go on shopping sprees (and not for clothes and shoes). She goes on sprees for gags, funny and offensive t-shirts and coffee mugs and so on. This behavior often leaves her broke for a good part of a month where she is unable to afford certain basic items, like food.
History
Samantha was born and grew up in the town of Acalypha Town, the daughter of a member of one of the members of the Merchant Guild “Love and Lucky”. Given how the town has caravans coming through it all the time, among them are traveling entertainers. It was from one of these traveling entertainer caravans that Samantha had gained her interest in magic. It was on her tenth birthday that an entertainer who specialized in magic named “Comprelli the Great” had made his appearance in Acalpyha Town. Unbeknownst to Samantha, her parents had hired Comprelli to perform for her party and she watched him perform feats of magic that had dazzled her immensely. While most children would have thought of the party and Comprelli as a fun night and then allow it to become a fond memory, Samantha couldn’t let it go. To her there was something far greater to what she saw in the feats that this performing magician had done. She knew that magic was done for entertainment purposes but she wanted to know more about it. She tried to ask Comprelli about it but he didn’t give her any answers as he said, “A good wizard never reveals their secrets.”
During the summer after that Samantha had begun to sell some of the presents that she had gotten from not only her birthday but other birthdays as well. Using the money that she had acquired she had bought books on magic. From the books she only learned the basic knowledge about magic that most other citizens across the country would know by her age. And still it wasn’t enough. By the time that her eleventh birthday rolled around, Samantha had asked her parents for more books on magic. Her mother was against it because it was her opinion that “magic is unlady-like” but that is where her father had stepped in and helped to encourage Samantha on her endeavor.
After the eleventh birthday, Samantha had received several volumes about magic and from there she learned about the various types, elemental magic, casting magic and holder magic. At first she tried to learn elemental magic and it didn’t seem to work for her. Then she went to casting magic and like before she seemed to have no talent for it. This left her vexed and frustrated in trying to find a type of magic that suited her. That was when she found out about “wand magic”. She remembered how Comprelli the Great had used a wand but didn’t know if it was a prop or a true part of his magic, given that he said that “a good wizard never reveals their secrets”. So, with the help of the various caravans that come through, Samantha managed to find a crafter that could create a wand for her. It was a simple one but when she tried out a wand spell with it, it worked and so with that one success, Samantha was on her way to becoming a true wizard. After this initial success, the crafter told her of the wizard guilds and about Fairy Tail. Hearing about it, Samantha had made up her mind that when she grew up, she would go to Magnolia and find Fairy Tail and become a guild wizard.
And so, over the years, Samantha kept perfecting her one wand spell but over the years it only grew stronger by mere fractions of inches. Thus the reason why she wanted to leave Acalypha Town: to find more ways to improve her wand magic as well as become a guild wizard. She thought that she would leave Acalypha town when she turned 18 but her home life kept pulling her back. Namely her father’s failing health. It was because of this that she and her mother took over their merchant business. After the death of her father, the medical bills were staggering and thus desperate times called for desperate measures. Samantha’s mother married another man who was a high ranking member in the merchant guild and the man her mother married was a good man and had known about Samantha’s wish to become a guild wizard and so gave her a little money to help her on her way to Fairy Tail. Which brings us to the present day.
Weaponry/Equipment
Name: Wand
Class: D
Description: The wand is approximately 13 ¾ inches long (34.92 cm) over all constructed out of rosewood and highly polished with a glossy veneer. The Rosewood gives the wand a very brown appearance however the handle, which is approximately 5 inches long (12.7) cm has a very distinctive dark brown hue to it. The weight of the wand is approximately 7 ounces. The overall shape of the wand’s handle is carved with various curves to it while the remaining shaft of the wand, 8 ¾ inches (22.22 cm), is smooth and tapered to a narrow point.
Effect/Function: This weapon is purely used for holder type magic in which magical energies are channeled into it and then released upon the command of the wizard that is using it.
Stats - 45
Strength: 7
Accuracy: 10
Stamina: 10
Speed: 8
Magic: 10
Earned
Stat Points Earned: 0/0
Arc Points Earned: 0/0
Jewels Earned: 100,000/100,000
Skills & Disciplines
Magic
Magic Name: Wand Magic
Magic Type: Non-elemental Holder type
Tier of Magic: Tier 3
Rank: 1
Magic Description:
Techniques: ½
Wand Blast – Rank 1
Type: Offensive
Range: 5 Meters
Effect: Magic is instantly shot out from the wand towards whatever target the wand is pointing at. This spell is very low level and it can only follow the line of sight of where the wand is directed and the effect of it can only be felt at very close range. Within close range of about 0 to 1 meters, the effect would feel like a light punch or kick. From between 2 to 4 meters the potency of the spell is diminished significantly and the one receiving the spell would feel it as a very soft punch or kick. But above 5 meters, the effect would feel like nothing more than a poke or a brush of the wind.
Duration: Instant
Cooldown: 2 posts
Stock Used: Magic Wand 1 by ImperialStarletStock at DeviantArt.com
Stock used: Sailor Hogwarts 16 by SenshiStock at DeviantArt.com
© Fairy Tail - Hiro Mashima
Fairy Tail RPG OC - Namir
I think it could be said that this is a first in terms of a sketchdump for me. The character depicted here is an Original Character that I designed [with help from clock-heart] for the Fairy Tail Forum RPG that I roleplay at.
When I first came up with the idea for this one, I originally wanted to make fun of a lot of the badly made OCs out there and decided to make a scantily clad Catgirl character who also practices Iron Dragon Slayer Magic. However, I ran this idea by the moderators over at the forum and they told me that couldn’t be done because the species of non-human characters has to match with their magic. So, Namir became an ordinary human who will become an Iron Dragon Slayer.
The pictures that you see over at the far left of the picture was me experimenting with different Iron Dragon Scales. The top, I decided to go with the original style but in going over it with my co-creator it just didn’t seem right, so I erased it and tried a more snake-like pattern.
Anyway, here’s the profile for Namir.
Keep in mind that this is her starter profile. She will grow stronger through the course of the roleplay.
Profile
Name: Namir
Nickname: Brandy Divine
Age: 24
Gender: Female
Height: Five foot nine inches (175.26 cm)
Weight: 150 lbs (68 kg)
Guild: N/A
Class: D
Affiliation: Light
Appearance
Physical Description: Namir stands at a height of five foot nine inches tall (175.26 cm). Her body is of an average type with not very much muscle definition but not a lot of fat either. Her figure is what one would call “apple shape” given how she has measurements of 40 inch bust, 24 inch waist and 36 inch hip (cm: 101-60-91). Her top heaviness is due to a pair of breast implants that she had gotten at the age of 20. Her skin is a medium tan tone due to the demand of tan skin in her occupation. Without using tanning techniques, her tone would revert back to a pale peach color. Her hair is a shade of green that is similar to that of pine trees. Its length comes down to the middle of her back in straight strands with long bangs at the side of her face. Her eye color is a deep dark hazel color.
Clothing: Namir has several clothing styles depending on the occasion. She usually likes to wear her cut-off shorts that are really tight on her hips and leave very little to the imagination of her curves. Her top consists of a tight tank top that shows off her midriff and lower back and really accentuates the curves of her bust. Finally, for her feet she wears a pair of comfortable flat shoes. Aside from this usual set she has several different types of outfits depending on where she’s going or what she’s doing.
Accessories: One Tongue Piercing. Two hoop earrings .
Extra: Tattoo of a four-leaf clover on her left buttock and a tattoo of a cat’s paw on her right buttock.
Personality: Namir’s personality is one that has been forged and molded from her life in the slums of Crocus. She’s emotionally hardened given that emotions don’t have as much of a commodity use in the slums. There is also a habit she has of chronically lying which has always been an asset to her since honesty doesn’t get you anywhere. Namir is also quite shallow which explains why she dresses the way she does and why she’s very selective about the men she takes on in her job. Her shallowness also blends itself into how judgmental she is towards other people. And in her arrogance she often thinks she has a person figured out within the first few minutes of meeting them. Since she’s seen the worst in people she also has a more misanthropic viewpoint of humanity and thinks in terms of black-and-white that people are mostly evil and a very small few are truly good. And one of them is herself. Given all this, she is also easily irritable since she sees nearly everyone as being evil and needs “to be put in their place”.
Despite this laundry list of flaws within Namir she does have her own good qualities. One of them is her generosity but the generosity comes at a price. For one a person needs to earn it from her. “Nothing is free” as she likes to say. A particular merit that she has formed from her life in the slums of Crocus is her bravery. She has faced quite a few dangerous individuals and managed to come out with a few scratches. Despite this, her persistence is usually what gets her back into the fight with a will as hard as iron.
History
Namir was born in the capital city of Crocus and in the southern corner that is called “The Perfumed District”, the slums of Crocus. Both of her parents were poor, living their lives in a small hole-in-the-wall home surrounded by lawlessness and violence. Her mother died in the cross-fire of the violence that ensues in The Perfumed District leaving her in the care of her father who was an alcoholic and a gambler. Both of these addictions of her father’s had landed him in very deep trouble with very dangerous people. The only way that his debts would be forgiven is if his daughter were to be given up and so she was at the young age of ten years old.
Between the ages of ten and eighteen years old she was forced to work in a “sweat shop” sewing together clothes. Once she reached the “serviceable age” of eighteen she was put to work in one of the local gangs “gentlemen’s clubs”. It was there that she had received some of her body enhancements, such as to her skin and her bust to make her more attractive to the customers. It was also here where she was given her stage name of “Brandy Devine”. In her time in this occupation, she learned from some of the girls in the club how to use knives and hand-to-hand fighting against the more violent customers who would try to take advantage of her. She also learned to entertain men with a more bubbly and ditzy bimbo-like personality. In her entertaining skills is where she picked up her singing skills as how karaoke had become popular in such establishments.
It was during her time at the club that she had seen some of the girls using magic and she was fascinated by it. So she started asking them about it and what other kinds of magic there were. When she heard about the elemental types of magic, she already liked it above other types, such as holder magic. Her thinking was that holder wizards have a huge disadvantage. All one has to do is take away their magic item and they’re pretty much defenseless. So, it was with this that she looked into Caster Magic. The one that interested her the most was the element of iron. It was because it reflected her personality of the cold sharpness of a knife but also because she saw it as the more practical of magics.
And this is where her adventure begins…
Weaponry/Equipment
Name: Butterfly Knife
Class: D
Description: A simple highly polished stainless steel knife in a sandwich style construction with stainless steel back spacer. The knife is 23 centimeters long when opened and 13 centimeters when closed. The blade length is 10 centimeters long and is double edged. The knife’s weight is approximately 7 ounces and it is a model in which it is opened by a “fanning technique” where one grabs one of the handles and flips it open.
Effect/Function: As this is an ordinary knife, there are no magical effects or properties to it.
Stats - 45
Strength: 9
Accuracy: 9
Stamina: 8
Speed: 9
Magic: 10
Earned
Stat Points Earned: 0/0
Arc Points Earned: 0/0
Jewels Earned: 100,000/100,000
Sources
None
Skills & Disciplines
Some hand-to-hand fighting and knife skills but also has skills in exotic dancing and some singing.
Magic
Magic Name: Iron magic
Magic Type: Elemental Manipulation - Iron
Tier of Magic: Starter
Rank: 2
Magic Description: This magic allows the user to manipulate the element of Iron at a very basic level. Because of this, this form of elemental manipulation is not very powerful. For example, the user can use the magic to move iron without touching it but only a few inches and only in certain states. Namely, the Iron must be in powder or dust form. The dust can be made into various shapes with this type of magic however they are very flimsy. Such as one can shape the dust into a flat sheet but still lacks rigidity and is as easily broken as wet toilet paper. Another form is that it can be made into a tall cone shape but even then it can be easily toppled.
Techniques: ½
Iron Dust move: 1
Type: Defensive
Range: 3 inches
Effect: This technique moves iron dust a few inches without the user touching them. The dust particles move in the direction of the casters’ hand as if they were being moved by a small wind but they don’t disperse like they would in a wind, instead they simple move the dust those two inches and stop in a pile at their final destination. In terms of proximity, the caster must have their hand at least 6 inches close to the pile of iron dust. It should be noted that this spell cannot create iron dust itself but rather iron dust must be provided beforehand.
Duration: 1 post
Cooldown: 2 posts
© Fairy Tail - Hiro Mashima
Fairy Tail OC - Brian McCready - 2014-03-15
Here we have my Fairy Tail Forum character, Brian McCready in his new coat. Recently, I had him joining the Fairy Tail guild within the context of the forum. And so, in tribute to that, I had designed a new coat for him, as you might have seen in earlier posts.
If you’d like to come and play at the forum, I invite you to come to The Fairy Tail Guild Forum RPG
© Fairy Tail - Hiro Mashima
Tuesday, December 4, 2018
Netspike - Shinkei Firebending Practice
This is the colored version of the Shinkei Firebending Lineart by Netspike
I think that the first piece of his that I saw, which drew me to him was his Katara Waterbending picture that he did. After looking through his gallery I thought to myself that I would commission him to bring my character Shinkei to life in the Avatar animation style.
Originally, I wanted him to draw Shinkei in his, what has become, his trademark suit. However, because of the world of Avatar: the Last Airbender a few things had to be changed around a little. So we compromised on putting him in one of the four nations doing one of the elemental styles. Netspike liked the idea of the Fire Nation and firebending so that’s where he put him. I agreed and instructed him to draw Shinkei in some kind of Fire Nation outfit and in a dojo-like setting.
When he was done I admit that I was a little taken aback and overwhelmed at the prospect of the coloring of this. The character itself wasn’t so much of a problem as the background but as with all the linearts that I’ve colored a little patience can go a very long way.
Thank you again, Netspike
I’d also like to thank Eigo-otaku who did The Dojo which has helped me as far as the coloring of this background.
And I’d like to thank Theminttu for his Tutorial for Fire and Flame
© Fire Nation and Firebending - Avatar the Last Airbender - Nickelodeon
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Bokuman - Kiki 2
A colored version of StarDragon77 Commission 009010 that I had commissioned to Bokuman and I had colored myself.
This one I think you can call a gift art to my good friend Inkonherlips of her character “Kiki”
Similar to the previous version of her but wearing an outfit that my friend designed -> Kiki’s New Outfit
Since she did the outfit in black-and-white she didn’t exactly want to think about the color scheme of the outfit itself so that essentially left the outfits color design in my own hands. Since Kiki’s hair is a very deep blue color it’s very difficult to find any colors that can visually mesh well with it - so I fell back on the old color scheme that was used in the previous picture. The only difference was that I shifted things around, such as the skirt and the corset were done in black, the lining done in light blue as well as the sleeves and stockings.
And of course, the Kama-Tonfa weapons had to be thrown in since Kiki is a hand-to-hand fighter (at least that’s how she was designed).
This character belongs to InkOnHerLips
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Bokuman - Shinkei Airbending
This is the newest in the series of pieces of the character I created named “Shinkei” and I think that this will be the last of the series. There may be others but at this point I’m not entirely sure if there will be.
The line-art version was done for me by the wonderful artist Bokuman who did it in this piece StarDragon77 Commission 009010
As the title states, Shinkei is doing airbending in this one or “Air Bagu Wa” as I referred to it in the Forum RPG that I created this character for - which is the reason for the symbol there - the sword with the stars around it. The symbol was created by me for the forum before it all went under. It really was a shame but I liked the way that I had designed this character so I decided to keep him and keep going with the artwork that I’ve had Bokuman do of him.
The only real hard part about this one was coloring the “wind wisps” I guess you could call them. After all it is incredibly difficult to color wind or wind motions (especially against a white background) so I made it a very light gray sort of color that would be easy to see but would be unmistakable for wind.
© StarDragon77 - Shinkei
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